Developer Rig

For the last couple of weeks I have been reading “Show us your rig” articles. I don’t consider my rig interesting enough for you, but I think it will be nice linking the articles published by PCGAMER.

pcgamerSo, who they have up to now?

Minecraft creator Markus “Notch” Persson

This is his rig.


and he is known for….


Elder Scrolls Online designer Nick Konkle

This is his rig.


and he is known for…


Killing Floor 2 developer David Hensley

This is his rig.


and he is known for…


Kerbal Space Program’s Felipe Falanghe

This is his rig.


and he is known for…


Rust creator Garry Newman

This is his rig.


and he is known for…


FTL composer Ben Prunty

This is his rig.


and he is known for…


Original Sin designer Farhang Namdar

This is his rig.


and he is known for…


Civ V designer Jon Shafer

This is his rig.


and he is known for…


Spaceships, which one is bigger? V2

We like comparing different sci-fi sagas between then:


Hero Hideouts sizes

INFAMOUS Villain Hideout Sizes


Sci-Fi Ships Size. Which is the bigger?

EVE Online Ship Sizes.

Spaceships Speeds…

Spaceships which one is the fastest?

Real spaceships…

Spaceships (real spaceships) compared by size.

So here is a new one by artist Dirk Loechel who expanded the comparative size poster to include the most recent updates. Will STW VII bring new surprises?

(click image to go to devianart to explore the poster)



Today M.E. (Mysterious Explorer) send to me this.

Neko Time!!! =^_^= Game Jolt (Beta)

A few days back I found Game Jolt, a web-page of indie games for players and developers.


Basically once you make an account you get access to the library of free indie games.


When you find an interesting game, like Solitude, you will find more media in its webpage. Images, videos, info… And the download link.

Sometimes the game will run in your browser, sometimes it needs to be downloaded… and sometimes you will need to install extra things (like Unity Web Player).



A part from the game itself, there is more info in the webpage. Like the rating, the developer info, follow the game (for future updates) and the scores achieved by other users.

There is also a forum to speak about the game and help its development, or  if you are interested in a developer himself, you can also view his profile and what games he has done.


The good thing of this system is that you can have games you follow and they will be developed it they are good enough to catch some attention. A part from that, of course you can play them whenever you want.

The games you follow will appear in your profile, your comments, games you played…. (by the way, if you join, please send me a friend request).


The last interesting thing is developers.

You can change your account into developer and start uploading games… and earning money. Well, the money is made by adds, the more people goes to your game webpage, the more adds revenue (which is not quite a lot, so you will need like million visits to get something back).

Hope you like it!


The Story of Star Trek: Axanar


“Axanar” takes place 21 years before the events of “Where no Man Has Gone Before”, the first Kirk episode of the original Star Trek. Axanar is the story of Garth of Izar, the legendary Starfleet captain who is Captain Kirk’s hero. Kirk himself called Garth the model for all future Starfleet Officers. Garth charted more planets than any other Captain and was the hero of the Battle of Axanar, the story of which is required reading at the academy. This is that story.

“Axanar” tells the story of Garth and his crew during the Four Years War, the war with the Klingon Empire that almost tore the Federation apart. Garth’s victory at Axanar solidified the Federation and allowed it to become the entity we know in Kirk’s time.

It is the year 2245, four years into the war with the Klingons.




By Mark Rodrigues

Action Movie Kid 2

Do you remember?

Action Movie Kid

Here is more fun:



Today M.E. (Mysterious Explorer) send to me this. (Cell fighting against a virus)

Magical WHITE BEARDS: power by beard length


By Stephen Wildish.


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